Street fighter 5 pc slow motion12/31/2022 Maybe Capcom will just give us what we want. One can only hope that this model will be the one used in all future games. It is most likely a sign of how the Capcom Fighting Games division has been treating their games and communicating to their fans, now. V-Shift is more than just a good addition to Street Fighter V. Perhaps it was indeed Ono's fault that Street Fighter V was not as good as it could always have been. This only makes me wonder why they took so long to add this mechanic. With only one extra mechanic, Street Fighter V offers you several things to do on your wake-up, increasing the mind-games and making the game more interesting. Things get even crazier if your character has an invincible wake-up. What makes it way more interesting is the fact that one delayed button becomes a valid option, wake up buttons become one more defensive option as well. Just the existence of V-Shift adds the possibility of triggering the V-Shift Break, therefore, delayed buttons and delayed grab becomes an available option for the attacker. You might think that now you'd have 3 options, but it's really not like that. However, V-Shift adds many other options. You have the option of escaping the grab or blocking the hit as before. Even if you do not have an invincible reversal, the previous situation how changes completely. Now here is how things become interesting. On top of all that, if the slow motion is triggered, you get half of your V-Gauge back. The invincible attack deals grey damage and works a lot like the V-Reversal hit. If the adversary hits you during the back-dash, a slow motion is triggered, and you can either perform an invincible counter-attack or any other command you'd like. which has again been sent flying from a series in a slow motion KO arc. That already changes a lot how the game is played in so many different ways. The ultra in question being Ultra Street Fighter 4, Capcoms most superlatively titled version of the game to date. By spending 1 V-Gauge, you can do an invincible backdash. Still, you'd need to spend resources, and it was quite risky. If you had the luck of having an invincible reversal, like an EX-Shoryuken, that would already help. When waking up in the game, Zangief will either command grab you or hit you. Receiving a hard knock down from Zangief, or just being caught by his heavy command grab was enough for you to only have two possible outcomes. Street Fighter V had several situations that were a true fifty-fifty. And they did that by simply providing something that Ono seemed to have ignored: Capcom gave us what we wanted. It is really hard now to be excited about the future when many positive changes suddenly appeared in such a short time.Ĭapcom might not be resurrecting the games we want them to bring back, at least not yet, but they for sure are extending Street Fighter V's lifespan. Possibly, the new Capcom Fighting Games division trend. We suddenly had a whole video presentation about future updates, and it now seems to have become the new Street Fighter trend. When everybody thought the game was dull and dead, Capcom fired Ono and things changed as fast as the speed of light.
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